![]() ![]() Jesper Juul and Mia Consalvo hosted an “Ask Me Anything” (AMA) session at Reddit on July 29, 2019. For example, games that teach about science and the scientific method by having players engage in figuring out how to solve problems using actual science. We’re now seeing more educational games that try to do a better job. “Here, do this math problem and then you get the reward of fun gameplay for a few minutes” was often the approach. Mia: Early educational videogames were often terrible because they were mostly designed just as a way to push content into a person’s brain. ![]() What makes most educational videogames so bad, and what can be done to help it? If we speedrun, we can feel that we are making the game into something entirely new, beating not only the regular challenge, but the programming, the design, everything. Jesper: I think there is an enjoyment in not only beating the game as it was meant to be played, but beating the idea of what the game is at all. If we speedrun, we can feel that we are making the game into something entirely new. Many of them also point out that the speedrunning community (while definitely not perfect) can be a very fun place, with people sharing tips and tricks for improvement, rather than hoarding their secrets. It’s almost like a sport: Athletes train for years to increase their speed and reduce their completion times by 1.0 seconds too. They enjoy practicing and improving their technique, and then trying to perform optimally for a new run record. Mostly it’s about wanting a particular type of challenge - we all want to be good at something, and for these folks, figuring out the inner workings of a game is their type of challenge. Mia: I’ve interviewed several speedrunners for my research on livestreaming on Twitch, and asked them the same question. Why do some people dedicate so much time of their lives on old video games, way past the point they were intended to be played? I’m thinking of speedrunners who try to find weird bugs that will save them 0.1 second and that guy that wants to play Super Mario 64 with no A presses, amongst others. ![]() Below, you’ll find a sample of those exchanges, which have been lightly edited for clarity and style the entire discussion can be found here. Recently, Jesper Juul and Mia Consalvo, two of the series’ editors, took to Reddit to host an “Ask Me Anything” (AMA) session, where they fielded questions about everything from speedrunning culture to pernicious trends in gaming to what made early educational video games so terrible. ![]() This was the assumption that sparked the idea for the Playful Thinking book series, a small but growing collection of short and argumentative books, edited by a handful of industry veterans, that bring in unique voices and share some playfulness and excitement with the games that they’re about. Video games are such a flourishing medium that any new perspective on them is likely to show us something unseen or forgotten. but considering you have to "complete" the game before you can actually attempt to run this game (all runs are ng+, without any real way to make ng viable), warframe isn't quite good for beginners or anybody that's not ready to spend their time on levelling up/powerlevelling themselves.BeeLine Reader uses subtle color gradients to help you read more efficiently. current wf sr community consists of a very. i'd say that this applies to the most of the multiplayer games.Įxception - warframe. considering bugs are getting fixed extremely fast, there's no real way i personally would be interested in watching or doing one". I was talking to one dota2 ex-pro and tl dr of his response was:"the entire speedrun thing isn't quite interesting for the game like dota, maybe except for the events, i think you saw some people doing it on streams. most of these games are extremely meme, and the chances they'll get a response from the "real" community is extremely small. Nobody cares about speedruns of multiplayer games, except for the speedrunners. ![]()
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